By Guido Rosso & Matt Sullivan
Animation in apps was either static (Lottie files that just play) or required heavy game engines. There was no good tool for interactive, state-driven animations.
Started as Flare for Flutter, then rebuilt as Rive to support all platforms. The new editor and runtime architecture launched around 2020-2021.
Bridging the gap between design and development for interactive animation — designers create, developers implement, users interact.
To make interactive animation as easy to create and implement as static images.